The High Elf
A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.
High Elves are free Elves who fled from the south a great many moons ago. High Elve nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies no longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity.
The executive powers do not lie in the hands of the High Elve rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle.
The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.
Aspect: Arrant Pyromancer
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
Fireball
The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
Incendiary Shower
A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.
Incandescent Skin
The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight.
3 additional fighting skills for this aspect will be announced later
Aspect: Mystic Stormite
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
Glacial Thorns
The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circle with her in the center.
Raging Nimbus
The High Elf is able to control the clouds and bring forth a devastating tempest. Weakened opponents in the area will be struck down by lighting.
Cascading Shroud
This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.
3 additional fighting skills for this aspect will be announced later
Aspect: Delphic Arcania
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
Enchanted Coup
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
Shadow Step
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport, making this spell a valuable strategic asset.
Expulse Magic
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
3 additional fighting skills for this aspect will be announced later