Les modifications apportées ont été traduites en anglais sur le forum anglais, je vous les mets ici (pour l'instant en anglais, peut-être traduites plus tard ).
fixlist open beta 1 a écrit:Update to the new edition (version 1.8.19, 26.10.2004):
Bugfixes in version 1.8.19:
Multiplayer and ClosedNet:
* Cheat-Protection examines items regularly. Maximum values are examined and items recalculated. A strongly deviating item can have the following effects:
- in the case of abnormalities within the maximum limits the item is changed.
- in the case of abnormalities outside it is replaced by a Gamebox.
- changed items are dropped (thrown?) to make sure the player notices them.
- if necessary the player is marked as Cheater.
* Fixed: Some Skulls in the inventory were changed by the Cheat-Protection when logging in.
* Changing of items after Login: Fixed!
* Gameserver does not let a player with a broken character join any longer and gives the message "Your character is corrupted. Please contact our support at sacred_service@ascaron.com! " (actually concerns only the international players).
* Crash when clicking an internally(server?) already deleted horse fixed.
* Fixed: When picking up an items the player in rare cases could be teleported away.
* Fixed: In rare cases a character teleported when opening the export menu in closed net.
* In Hardcore also no more gold can be dropped now after the death of the Char. In all other cases this still works. When under 1000 gold everything is dropped.
* Crash with " " in character-name fixed.
* "/w"-Chat-command needs only [ account name ] (no longer casesensitiv).
* Hardcore flag functions also in Open/LAN.
* Client performance improved.
* Multi-player mode: a substantial lag-/crash-cause fixed.
* A coupon character from the Sacred Promocode action are marked/stored separately and will not appear in the Ladder.
* Quest Forest God: The portal remains open after the quest is ended thereby making it available to other gamers in multi-player mode.
* Gloomoor: Arena-exploit concerning experience in niobium fixed.
* Fixed Forest God Quest: In the multi-player mode not the player in the quest, but the host was teleported to the forest God.
* Multi-player mode: To reduce lag special effects for PenetratingArrow (Klingenpfeil?) and ExplosiveArrow only for the own SC(?) shown, and only with highest graphic-setting. In SP no change.
* Multi-player mode: Only the dragon fire visible on the client can cause damage now.
* Fixed: in Multiplayer repeated playing of earthquakes/lightnings.
* Fixed: in Multiplayer Experience with Pet-kills sometimes not correctly accounted for.
Gameplay and Singleplayer:
* A problem with memory-overflow/overwrite(?) fixed.
* Broken doors and triggers were fixed with savegame-conversion from 1.7. to 1.8/Plus.
* Set Items are increased after socketing: Fixed!
* Instant Kills by IceElfs Moves fixed; Damage-reduction was adapted. Attacks are still very dangerously because reduction works only for each hit seperatly! (?)
* Instant Kills in SP by resurecting Skeleton Mages is fixed (Max Lifeleech is 50% of the current health).
* Fixed: Too little or no Items dropped if opponent is killed by Pets (bats, wolf, taken over NPC etc.) or spider arrow.
* Some wolves with torches at night fixed.
* Mini map FogOf War now also by CA-movements (jumps, Teleport) uncovered.
* Mini map is uncovered immediately at initial position and with Teleports.
* Gloomoor Arena: Offered fights limited to 10.
* Fixed: Wolves with torches
* Fixed Forest God Quest: Priest also dropped a rune when rejecting the apology.
* Fixed IceElf quest: the body guard of each Priestess is now only produced once.
* Fixed Combo-exploit with the WoodElf.
* Fixed set errors with the "Dream netting of the Gods", last bonus was missing.
* Earthquake (e.g. the meteor or stomping jump) is only indicated with "details highly".
* Fixed: Rotation of the horserider with arena stairs / Teleport
* Skill-level of a character limited to 255 (overflow to 1 fixed).
* Improved: Quest NPCs don't teleport themselves away, can still occur.
* Minimum drop with Dragons and Demons improved.
* Number of simultaneous displayable numbers (digits?) (for damage and experience) increased.
Characters:
* Vampire: Blood Kiss delay in releasing fixed (missing animation).
* Escape jump (mongoose?) of the DarkElf now goes, if possible (obstacles, range), to the clicking
place. Jumping in the water is still possible, one can however again jump out.
* DarkElf Auras also work on allies now. (?)
* BattleMage: Damage of GustOfWind now independent of the Stunnen(?).
fixlist open beta 2 a écrit:Update to the new edition (version 1.8.20, 5.11.2004):
Multiplayer:
* Fixed in MP crash when entering tower on starting island.
* Fixed possible crash while loading a character with running/active animation (as a rule only possible when server autosaved and game crashed; anyone who logs out normaly has no active animation, they just start standing still).
* Fixed crash in loby after typing cfff...
* Colors in lobby shown correctly again.
* s (whisper) only ingame, not in lobby anymore.
* Internal change in the calculation(?) off Ring Of Ice.
Itemloss:
* When a character (level 10 or above) would have to be saved with no equipment in any of the slots, the character is kicked and a server-log created.
* A character, which has had items destroyed, is kicked from the server.
* Changed event-processing in Multiplayer (beause of the 0 Exp problem).
General:
* Calculation for rings and amulets corrected, quality should now be substantialy better.
* In Logbook "last opponents" pictures of ForestGod and IceElf corrected.
* Exp capped at ca. 2.000.000.000; Maxlevel still at 206.
* Gust of Wind (windböe?) doesn't throw "larger" opponents back anymore.
* Fixed Vampire in Vampire-form doesn't recognize weapons correctly when changing slots.
* Fixed possible crash when a figure(?) is killed due to events like lava-rocks.
* Fixed possible crash when starting/activating a special effect.