Magix_995 a écrit:mystére résolu...
c'est pour ca qu'ils ont du mal a faire les patch
Gwalarn a écrit:Sinon, si vous allez sur Gamigo, y a une émouvante photo de famille avec l'elfe sylvaine, l'elf noir, le mage de bataille, un qui ressemble à un des bûcherons de Timberton
(si, si, la dernière image en bas de la page de ce lien :
http://www.gamigo.de/preview_detail/pc/270/?System=pc&id=270) et le monstre est connu, lui aussi...
Greven a écrit:Peut-être un projet abandonné qu'avait décidé de reprendre Ascaron.
Greven a écrit:...Peut-être...
Greven a écrit:Un projet abandonné qu'avait décidé de reprendre Ascaron.
Magix_995 a écrit:a mon avis c'est parce que tout le monde n'avait pas des pc aussi puissants que maintenant...
en 2002...
At some point, the German company Ascaron bought what was left of Armalion (the sad thing is that when Ikarion was in trouble, no-one cared about it and helped them, when it was died, the carcass was plundered, cynically speaking).
What was left of Armalion was changed into what is now Sacred. The developer team had to made a hack & slash (H/S) game out of it, which had originally nothing to do with Blizzards products.
A very sad thing within German gaming industry is the huge influence of the few gaming magazines which tend to compare games towards other games that were a huge success. That means in fact that almost no review ever is written without the name of Blizzards products ( I decide not to write down the full name here) , because German gaming magazines are notoruious for comparing every RPG with them !
At one point that lead into the sad result of German gaming mags saying that "Sacred was a D2-clone". Thus totally negating the initial original environment of Ancaria.
Eventually Ascaron took that and used this as a marketing saying for advertising the game. As the Review by Sisaya here shows, Armalion initially was not a simply "hack 'n' slay" game, but evolved into that through the times (and thanks to the efforts by German gaming mags who seemingly were even involved in the betatesting process and thus could press their whishes into the game). It was intended as an RPG with H/S , but with a much deeper story (as it seems to me) than it is today. So much potential wasted !
As a summary, Sacred is built upon the ruins of Armalion, but has nothing to do with it anymore. (However, if you have sharp eyes and know where to look for, you can still find some remains of Armalion, like the Barbarian the Gladiator has to fight against, in the very beginning of the game.)
That's the History of Sacred, as far as I can see it.
Alrik Fassbauer.
Equilibrium a écrit:quand je pense que les ventes de sacred sont plus hautes que les predictions d'ascaron....
les producteurs d'Armelia doivent se mordre les doigts Armelia aurait pu etre un bon jeux, nul ne le saura
bon je vais me calmer sur Sacred
quoi ? ok ca va je sors
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