20 - Le design et l'administration du site officiel de Sacred français est du ressort du sous-traitant local.
Ascaron envoie les informations et les éléments nécessaires en temps et en heure voulu,
mais n'intervient pas et n'a pas à intervenir dans la tenue du site.
dev chat IRC a écrit:[26/08/2004|21:02:25] <Eerazor> ***********************BEGIN LOG**************************
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[26/08/2004|21:02:35] <log82-DND> *plip*
[26/08/2004|21:02:41] <Eerazor> Hello and welcome to Special Event #6. A lot of faces are here again tonight and I am glad to see you all. As with the last time, no reproduction or translation of this log should be placed online on any site without my written consent.
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[26/08/2004|21:03:16] <Eerazor> Tonight?s event is about the finalization of Patch 1.7 as well as a closer look at Sacred Plus covering what to expect and what not to expect in the free content patch available in October. I would also quickly like to welcome Christiane Clarenbach who is the Community Manager for the German forum to tonight?s event who will make sure that the information given here is moved to the German forum as soon as possible.
[26/08/2004|21:03:22] * Christiane waves hi
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[26/08/2004|21:04:03] <Eerazor> It is the usual drill like every event. While I give you some information about what to expect in the near future, you can forward your questions to the eager Admins who have once again taken their time to lend me a hand. Please do not PM me with the questions; otherwise the rest of the event will just be slowed down.
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[26/08/2004|21:05:03] <Eerazor> Lets get started. As you might have guessed, especially after the beta character reset last Monday, the development of Patch 1.7 is drawing to a close. There will be no further development as of now and the final testing is currently being conducted. This means the patch will be released as soon as the final testing stage is completed. Please note though that the German patch will be released first. Final localization changes will be made
[26/08/2004|21:05:03] <Eerazor> English patches and they should follow within 1 or 2 days of the German final release. The other localizations will follow shortly afterwards. This will then conclude the open beta phase and the beta forum will become invisible so we can continue to review your feedback there.
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[26/08/2004|21:06:06] <Eerazor> The development corner will return and the 1.66 lobby will be upgraded to 1.7. You will then be able to switch between the two lobbies using the configuration tool by selecting the option "Use old lobby" for the current 1.66 version and deactivating that option will give you the current beta 1.7 lobby. This means your character count increases, since you can save 6 characters on each lobby. It also means that the 1.66 characters will NOT
[26/08/2004|21:06:06] <Eerazor> The current 1.7 characters will also NOT be reset once the patch goes final.
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[26/08/2004|21:06:54] <Eerazor> I not going to say much about Sacred Plus at this stage, since then you would not get much chance to ask anything.
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[26/08/2004|21:07:47] <Eerazor> Concerning Sacred: Underworld however, I am going to keep my lips sealed. Those will be the subject of a future Special Event. I will say however that I am just updating the news section of the official Sacred page now where a link is available for the latest teaser trailer. This is a windows media 9 file so you need to make sure you have installed the corresponding codecs.
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[26/08/2004|21:08:16] <Eerazor> This teaser is a 20Mb download and well worth it
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[26/08/2004|21:08:55] <Huron> Eerazor: Might want to redo that one sentence >> It also means that the 1.66 characters will NOT (cuts off here)
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[26/08/2004|21:09:42] <Eerazor> Ok Huron, well spotted
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[26/08/2004|21:10:02] <Eerazor> Right, without further delay, let?s get on with the questions. Admins, you?re up.
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[26/08/2004|21:11:26] <DaGirl> Has cause of item loss but been found?
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[26/08/2004|21:12:26] <Eerazor> There have been several causes for the item loss bug. A couple in the client, ie. the version you are playing with and a couple in the gameserver. The current issue, experienced in the Beta38
[26/08/2004|21:13:05] <Eerazor> is mainly due to the gameserver. This is caused by a packet loss between client, lobby and gameserver resulting in a wrongly saved character file, which causes the item loss.
[26/08/2004|21:13:19] <Eerazor> This is going to be rectified very soon.
[26/08/2004|21:13:23] <Eerazor> NEXT PLS
[26/08/2004|21:13:29] <Dibbit> What is with the nice-but-useless-skills like BeeEffGee for the Seraphim. Will there be a fix?
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[26/08/2004|21:15:32] <Eerazor> Nice but useless? Interesting term. No, the essential base skills of the Seraphim will not be changed, she will retain them. The usefullness of a skill is determined by how you use it and it is a question of balancing. Currently we feel that this is going in the right direction, and the bulk of the feedback we have received through mail and forum posts also points in this direction.
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[26/08/2004|21:15:36] <Eerazor> NEXT PLS
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[26/08/2004|21:15:50] <Huron> >>>NOTICE: Please make sure you use all the admins here at your disposal and don't direct all your questions to just one or two of them, all of them are available to take your questions, Thank You<<<
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[26/08/2004|21:16:01] <Halenthal> When will the ladder be out for english version please?
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[26/08/2004|21:17:01] <Eerazor> Ahh the ladder. Well Christiane and I are finalising the ladder design with the helpful crew at Krawall, who are responsible, among other things for the Website.
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[26/08/2004|21:17:26] <Eerazor> Although I cannot estimate an exact date, I can say however that the ladder will become available shortly after the 1.7 release.
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[26/08/2004|21:18:06] <Eerazor> NEXT PLS
[26/08/2004|21:18:08] <Krank> Are you planning to make a list of all UNIQUES and all SETS on the website after 1.7 goes final?
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[26/08/2004|21:20:09] <Eerazor> Sorry about the delay, there was a quick disturbance
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[26/08/2004|21:20:50] <Eerazor> Will there be a list. No, currently we have no intention on creating one, since it would be a long list indeed. If the request is large enough though, we will definatly consider it though. Something for the Forum to vote on in the near future.
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[26/08/2004|21:20:53] <Eerazor> NEXT PLS
[26/08/2004|21:20:58] <Lexchicky> Will there be a buddy system? If so when?
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[26/08/2004|21:23:07] <Eerazor> With all the fixes in 1.7 the team has not gotten round to that yet. The chances are slim that the buddy system will be integrated into the lobby when Patch 1.7 is released.
[26/08/2004|21:23:09] <Eerazor> NEXT PLS
[26/08/2004|21:23:27] <Qestraal> Question: How is Sacred going to improve on replayability, especially for higher lvl characters? Are we going to see some special dungeons in Platium?
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[26/08/2004|21:26:58] <Eerazor> Well we have a couple of things in store which will improve replayability. Patch 1.7 has already added to that, through the use of additional items. Sacred PLUS will add to it. As for special dungeons in Platium or later difficulty levels, that is something that will not happen. The main reason for that is changes made in a static world, as big as ancaria will be available for all levels, since the game would grow too large (by using diff
[26/08/2004|21:26:58] <Eerazor> world "maps" in files for each difficulty level). Sacred PLUS will add 2 new regions expanding the existing world and gameplay at least a little
[26/08/2004|21:27:02] <Eerazor> NEXT PLS
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[26/08/2004|21:27:09] <Huron> Question: Will the clans with a board on the official forum get a grave or some other kind of memorial in 1.7?
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[26/08/2004|21:28:06] <Eerazor> They might
[26/08/2004|21:28:08] <Eerazor> NEXT PLS
[26/08/2004|21:28:20] <Striker> will the final 1.7 patch just be added bug fixes to previous beta's of 1.7 or ist there new stuff being added to tthe game content
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[26/08/2004|21:29:37] <Eerazor> No, the final patch 1.7 will not add further content. If that were the case, the testing phase would need to be expanded further. The final 1.7 will provide further fixing in the area of item loss, gameserver stability and a few other small glitches. There will not be a major change now between the current open beta and the final release.
[26/08/2004|21:29:41] <Eerazor> NEXT PLS
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[26/08/2004|21:30:16] <DaGirl> What about the clan servers in the lobby... When will the clans get a possibility to use them, and how will they function?
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[26/08/2004|21:33:20] <Eerazor> Clan servers in the lobby is something we are still discussing. The major problem is remote access to a clan server. The gameserver is just a small tool, but it is connected to various parts of the lobby as well as the forum, which makes offering an official clanserver difficult. We have combated that a little by providing a "private" section in the 1.7 lobby which gives clans the ability to create clanservers if they wish on closed.net w
[26/08/2004|21:33:20] <Eerazor> option to password protect them.
[26/08/2004|21:33:25] <Eerazor> NEXT PLS
[26/08/2004|21:34:00] <Dibbit> Will Sacred Plus add new story elements?
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[26/08/2004|21:36:01] <Eerazor> No, it is important to note that Sacred Plus should be considered a content patch if you will. It will not expand the storyline nor will it offer new playable characters. What it will offer are 2 regions, which are not only hard to find, but also offer a new selected of foes. There will be new "side-quests" though which will help the player find the new areas. The official storyline will be continued in the Expansion Pack Underworld, whic
[26/08/2004|21:36:01] <Eerazor> retail expansion scheduled for release in 2005.
[26/08/2004|21:36:03] <Eerazor> NEXT PLS
[26/08/2004|21:36:16] <Halenthal> Will there be more balance changes, such as increasing the usefulness of BM's passive skills or lowering the resistances of enemies?
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[26/08/2004|21:38:50] <Eerazor> The increase in the enemies resistance was done on purpose to offer a new level of difficulty so to speak. The passive skills are rather balanced in the current version. These are two aspects the majority of the community is happy with. The final Patch release will offer little or no further balance changes. There will be some further changed done in Sacred PLUS though.
[26/08/2004|21:38:53] <Eerazor> NEXT PLS
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[26/08/2004|21:40:06] <Krank> Will Sacred Plus add anything to sacreds world or is it just equipment and extras and What's going to be the big difference between Plus and Underworld besides the two extra classes. As far as I can tell now is that both expansionpack will include more items, monsters, maps and quest. So will I be paying for just more of the same + two new character or will there be great gameplay differences (like Diablo 2 vs LOD
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[26/08/2004|21:42:27] <Eerazor> To clear that issue once again, Sacred PLUS is not an expansion pack per se. It is a content patch which will provide new regions, a couple of new quests, new monsters, items. Underworld is a true expansion pack, which will not only expand the story, add the 2 new characters, but also make fundamental changes in areas I am not going to say here or now. To put it in other terms, Sacred PLUS expands on existing gameplay elements by making a
[26/08/2004|21:42:27] <Eerazor> changes while Sacred Underworld will host a wealth of new gameplay elements.
[26/08/2004|21:42:34] <Eerazor> NEXT PLS
[26/08/2004|21:42:36] <Lexchicky> Is there any plan to improve the party system to kick out or otherwise correct the issue of people who hang out stealing your experience and looting items?
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[26/08/2004|21:44:31] <Eerazor> We are looking into serveral possibilities so in otherwords there is always a plan
[26/08/2004|21:44:35] <Eerazor> NEXT PLS
[26/08/2004|21:44:38] <Qestraal> Will 1.7 improve framerate performance and avoid those "skips" when preloading? Also in 1.66 there were a lot of disconnections when entering games with 8-10+ players... will this be fixed?
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[26/08/2004|21:47:03] <Eerazor> Both these issues are due to the information flow between gameserver and client. LAG issues as they are called. Yes, network code will be refined as much as possible to reduce these factors. 1.7 will not make further changes for optimisation, but the gameserver, which can be updated independantly of the patch, will continue to be updated and improved even after 1.7 has been released.
[26/08/2004|21:47:05] <Eerazor> NEXT PLS
[26/08/2004|21:47:09] <DaGirl> Will there be items in for example gold, that you are unable to find in bronze in a future patch?
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[26/08/2004|21:47:40] <Eerazor> Yes there will be.
[26/08/2004|21:47:44] <Eerazor> NEXT PLS
[26/08/2004|21:47:59] <Alien> What's the idea behind losing all but one socketitem in multi-socketed gear?
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[26/08/2004|21:50:36] <Eerazor> Action and Consequence. The action, being the removal of an item and the consequence, loosing the other items. Basically a choice that has a price. It would be no fun if you found the "perfect" item group and smithed them from weapon to weapon. The smith is just very skilled and he has a tendancy to smith items in a weapon so hard, they just cannot be removed.
[26/08/2004|21:50:40] <Eerazor> NEXT PLS
[26/08/2004|21:50:54] <Dibbit> Will the servers support more individual games in the future?
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[26/08/2004|21:52:44] <Huron> Question rephrased: Will the individual games on the servers support more people playing in a single game
[26/08/2004|21:53:07] <Eerazor> No, 16 players is the absolute maximum for a gameserver.
[26/08/2004|21:53:13] <Eerazor> NEXT PLS
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[26/08/2004|21:53:57] <Halenthal> Will there be updated information regarding the new modifiers, etc in 1.7? Such as, what that Level 2 means in Bottomless Pits CA description, or how Magic Damage increased 10% actually computes? Also will there be updated documentation for Sacred Plus?
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[26/08/2004|21:54:53] <Eerazor> 2 part question, 2 part answer
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[26/08/2004|21:55:38] <Eerazor> First, yes, the final patch will have additional information regarding the additions, fixes, changes made in 1.7 from fixed errors to the listing of balancing changes done.
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[26/08/2004|21:57:00] <Eerazor> Sacred PLUS will feature additional information as well. For those that do not own the original Sacred, an extra "mini-manual" will be added to the Sacred PLUS retail version (which includes Sacred and the PLUS content). Those downloading the PLUS version (ie. those that own Sacred) will have that extra information in the readme file.
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[26/08/2004|21:57:13] <Eerazor> NEXT PLS
[26/08/2004|21:57:15] <Krank> Many people suggest that the current Combo system should be improved by creating more effects than just casting individual spell/combat skill. Are there any plans on improving Combos in the future?
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[26/08/2004|21:59:52] <Eerazor> The existing Combo system will largly remain the same. Changes and additions will... wait, no, that is something to wait for in the future Got to keep some suprises to ourselves now right?
[26/08/2004|21:59:56] <Eerazor> NEXT PLS
[26/08/2004|21:59:57] <Lexchicky> Is the refresh rate sorted when zooming in and out, since it previously caused graphical lag?
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[26/08/2004|22:02:02] <Eerazor> Actually it is mainly a driver configuration issue, but if there are improvements possible in the future, they will definatly be made. As for now, the concentration was on balancing and additional features which where implemented into 1.7.
[26/08/2004|22:02:05] <Eerazor> NEXT PLS
[26/08/2004|22:02:08] <Qestraal> What is the direction of Sacred? Are they aiming for Multi-player experience, Single Player experience or both?
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[26/08/2004|22:05:04] <Eerazor> Both. We want Sacred players to have similiar experiences in both single and multiplayer. Singleplayer concentrates on getting to know the story, the characters and Ancaria itself. Multiplayer expands on that by providing more of a team effort, sharing of experience and adventures. We do not want to second grade the singleplayer or the multiplayer. Both are being treated with the same level of importance.
[26/08/2004|22:05:07] <Eerazor> NEXT PLS
[26/08/2004|22:05:13] <DaGirl> Will KGN servers become more stable? They seem to be crashing frequently.
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[26/08/2004|22:05:52] <Eerazor> Yes they will as explained a little further up
[26/08/2004|22:05:54] <Eerazor> NEXT PLS
[26/08/2004|22:06:01] <Alien> Are you satisfied with the current PvP system. There are not that many people in the dueling rooms which probably reflects the fact that the PvP system isn't really what the community expected it to be
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[26/08/2004|22:09:48] <Eerazor> No, we are never statisfied with anything until most others are satisfied, that is why we value feedback. The PvP system was not a full priority in Sacred and it offers us an experience as well as a challenge. We will not ignore that PvP has some issues, but we will not stop until those are also resolved. There is always room for improvement and that means there is always room to make further changes. PvP is largly a balancing issue which
[26/08/2004|22:09:48] <Eerazor> specific area, an area we have not forgotten.
[26/08/2004|22:09:51] <Eerazor> NEXT PLS
[26/08/2004|22:09:58] <Dibbit> Will Ancestral arts be used in 1.7 or expansion?
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[26/08/2004|22:11:09] <Huron> Bogus question, ask a new one
[26/08/2004|22:11:34] <Halenthal> Will be possible new options for people that like be in a clan? by example: Create a special group in the ladder, or participate in competitions, or get a special difference from other players, or have moderator functions in the clan section of the forum?
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[26/08/2004|22:12:40] <Eerazor> Clan support is something we are eager to expand. Yes, the ladder will have clan support. As for the forum extensions, with the current version that is not directly possible, but it has been considered and it will be done in the near future.
[26/08/2004|22:12:43] <Eerazor> NEXT PLS
[26/08/2004|22:13:01] <Krank> Will there be an Agleh (/Helga) set?
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[26/08/2004|22:13:54] <Halenthal> Mirko, yay or nay on: Will there be a TRUE french official website (sacred-fr.com rules ! lol) ?
[26/08/2004|22:14:08] <Halenthal> Oof. Ignore that.
[26/08/2004|22:14:13] <Eerazor> LOL
[26/08/2004|22:14:21] <Eerazor> right, one question at a time :P
[26/08/2004|22:14:24] <Huron> *snickers*
[26/08/2004|22:14:55] <Eerazor> First, Agleh set, you are just going to have to wait and see
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[26/08/2004|22:17:24] <Eerazor> The Sacred Sites are scheduled for an overhaul, especially since there will be a lot of elements updated to include additional information about PLUS and in future UNDERWORLD. This includes the French Sacred page for which the French publisher is responsible for. Ascaron is responsible for the English Webpage/Forum as well as the German Webpage/Forum but we will make every effort to provide our publishers with all the information they nee
[26/08/2004|22:17:25] <Eerazor> construct their pages. How they design them is entirely up to them though.
[26/08/2004|22:17:27] <Eerazor> NEXT PLS
[26/08/2004|22:17:29] <Lexchicky> Are there going to be more special items like the 6 Statues? We really want to collect them and have special bonuses.
[26/08/2004|22:18:20] <Eerazor> For PLUS and 1.7 no.
[26/08/2004|22:18:42] <Eerazor> The answer to that question though, will be revealed in the future...
[26/08/2004|22:18:45] <Eerazor> NEXT PLS
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[26/08/2004|22:19:01] <Striker> Will socket colors make a difference in 1.7 final?
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[26/08/2004|22:20:07] <Eerazor> Socket colors already make a difference in 1.7 beta. They are a representation of the "quality" of a smith skill. Bronze, Silver and Gold. The higher the quality, the bigger the bonus. It will be explained in detail though once the documentation for 1.7 final is released.
[26/08/2004|22:20:08] <Eerazor> NEXT PLS
[26/08/2004|22:20:14] <Alien> is there any news on anything been done about the gold situation as at the moment theres way to much gold and nothing to spend it on IE a lvl 50+ cgaractor easily has 500,000 gold and nothing to use it on
[26/08/2004|22:21:12] <Eerazor> Gold is something we cannot do much about in 1.7 or in PLUS for that matter. There are changes planned for it though.
[26/08/2004|22:21:15] <Eerazor> NEXT PLS
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[26/08/2004|22:22:20] <Lexchicky> After 1.7, will there be a 1.8, or will all the effort be put into Plus and Underground?
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[26/08/2004|22:23:08] <Lexchicky> *Underworld* - typo there
[26/08/2004|22:23:16] <Eerazor> Once 1.7 has been completed, the effort will be put in PLUS. Any fixes or ideas we left out in 1.7 will be added in PLUS.
[26/08/2004|22:23:17] <Eerazor> NEXT PLS
[26/08/2004|22:23:20] <DaGirl> Will localised versions will be available for DL on the forum/official site, since some distributors charge for downloading.
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[26/08/2004|22:24:48] <Eerazor> Patches will, as always be offered in their respective versions. The publishers are also responsible for offering patches, updates etc. on their webpages.
[26/08/2004|22:25:01] <Eerazor> We try to make an effort to cover as many localisation patches as we can.
[26/08/2004|22:25:06] <Eerazor> NEXT PLS
[26/08/2004|22:25:35] <Eerazor> correction LocaliseD patches/addons
[26/08/2004|22:25:40] <Eerazor> sorry :/
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[26/08/2004|22:26:21] <Eerazor> Right, last 2 questions and then I am going to open the room for a more free chat
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[26/08/2004|22:26:53] <Dibbit> Will there be easter eggs like jason items and light saber for other character classes?
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[26/08/2004|22:27:16] <Krank> Will there be any way someone has to verify his ownership of Sacred to get to the Plus download ?
[26/08/2004|22:27:22] <Krank> sorry
[26/08/2004|22:27:27] <Dibbit> Hee! Me first!
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[26/08/2004|22:28:07] <Eerazor> In PLUS, we have made an effort to first balance out the amount of set items for characters, so that once PLUS is available, all characters will have the same amount. As for additional eastereggs for characters, telling now would not make them eastereggs anymore right? There has to be some suprises left for the player
[26/08/2004|22:28:15] <Eerazor> As for Kranks Q
[26/08/2004|22:28:59] <Eerazor> No, the PLUS package which will be made available for Sacred is for all that own the game. There will be no verification, but the content patch is not playable without the game.
[26/08/2004|22:29:15] <Eerazor> last q
[26/08/2004|22:30:29] <Halenthal> With the addition of new areas in Plus, will there also be new portals?
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[26/08/2004|22:30:46] <Eerazor> Lets just say that there will be an alternative way of travel out of one of the regions
[26/08/2004|22:31:43] <Eerazor> Well, again, thank you all for coming. As always I have had a great time and I hope your stay was worth it too. I wish you all the best and enjoy the weekend. I would like to thank the Admins for their wonderful work once again, I could not have done it without you. This concludes Special Event #6. I will of course still be hanging around answering any other minor questions which might still be open.
[26/08/2004|22:32:06] <Eerazor> *********************************END LOG****************************
8 - Un système de buddy list est prévu et il sera intégré normalement avec la mise à jour des servers pour la version finale 1.7.
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17 - La vue éloignée sera améliorée dans un futur proche pour obtenir plus de fps et avoir moins de ralentissements.
sentenza a écrit:fps = frames pers seconds
le nombre d'images par secondes en gros in french
EDIT: doublé par le doc
Toubib a écrit:Je crois que tu n'as pas bien compris le sens de la phrase.
Ca veut dire qu'avec n'importe quelle version, quand tu dessertis, tu ne peux récupérer qu'un seul objet serti. D'où l'importance de faire un choix.
J'espère avoir été clair.
Toubib a écrit:Je crois que tu n'as pas bien compris le sens de la phrase.
Ca veut dire qu'avec n'importe quelle version, quand tu dessertis, tu ne peux récupérer qu'un seul objet serti. D'où l'importance de faire un choix.
J'espère avoir été clair.
JOGA (moi même personnellement) a écrit:Pour la perte d'items, j'ai l'impression que l'on confond ce qui ce passe avec la bêta 1.7 et le bug de la perte d'Items, de perso... déjà présente en 1.66 :
http://www.sacred-fr.com/forums/viewtopic.php?p=40467&highlight=#40467
Ou alors c'est le même (j'ai pas touché à la bêta) ?
Gorkk a écrit:PS : JOGA >> bah si je me souviens bien mon nick était à ce moment là GorkkAFK, ça veut tout dire
TESS a écrit:c'est quoi cet obscurantisme sur les drops d'items ?
De plus je comprend pas bien la position ascaron sur le site français, il représente la vitrine de leur jeu !
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